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 12. Juni 2003 

 Quake 4
22:02 - Präsentation auf der QuakeCon.

 Chartsurfer USA
21:54 - Die aktuellen US-Charts.

 IndyCar Series
21:50 - Demo ist da.

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16:17 - Neuer Patch online.

 Riftrunner
11:53 - Rollenspiel im Divine Divinity-Universum.

 Divine Divinity 2
11:49 - Zweiter Teil angekündigt.

 Battlefield 1942
11:45 - Neuer Patch und Map-Editor!


 11. Juni 2003 

 Star Trek: Elite Force 2
17:58 - Gold-Status erreicht.

 Tron 2.0
17:57 - So gut wie fertig.

 Lords of EverQuest
17:54 - Beta-Test Anmeldung läuft!

 Warcraft 3: The Frozen Throne
14:14 - FAQ aktualisiert.

 Joan of Arc
14:11 - Jeanne d'Arc auf dem PC.

 Tomb Raider: The Angel of Darkness
14:07 - Lara wieder in den Musik-Charts?

 Die Sims
14:02 - Weitere Add Ons in Arbeit?

 Diablo 2
13:59 - Blizzard sperrt viele Accounts.

Ältere News...

» Battlefield 1942: Secret Weapons of World War II
» Tomb Raider: The Angel of Darkness
» Splinter Cell 2
» Electronic Arts
» Battlefield 1942
» Half-Life 2
» Baldur's Gate 3
» Homeworld 2
» Warcraft 3: The Frozen Throne
» C&C Generals
 Battlefield 1942 Patch 1.2
29. November 2002 | 13:09 | Download
Zum Weltkriegsshooter Battlefield 1942 gibt es ab sofort auch für die deutsche Version das Update auf Version 1.2
Hier die komplette Liste aller Veränderungen:


NETWORK/SERVER FIXES

Low close combat hit accuracy due to network lag is much improved.
Some Server CPU usage optimizations: Multiple server instances should perform better.
Fixed currently connected players being dropped at map switch in favor of new connections.
Remote Console application is now fixed.
Release of bound sockets works correctly.
Bug causing missing spawn points and Gray flags that do not change is fixed.
Bug causing soldier animation states to be dropped is fixed.
Reconnection problems fixed.
The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross
lines when the server registers a successful hit.
Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

CLIENT FIXES

Totally new file structure
Ensures easy implementation of mods and expansion packs.
There is a bf1942.pid file that includes the process id for the battlefield game running.
Gameplay Tweaks
Jeeps more sensitive to shells (one shot equals one kill).
Increased B17 rate of fire for better carpet bombing.
Grenade damage versus tanks is 40% less powerful.
AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
Slightly increased knife damage distance.
Slightly decreased deviation when walking and shooting with side arms.
Increased damage for Machine Gun 42 and browning versus infantry.
Increased damage for Plane Machine Guns versus other planes.
Tiger tank health increased by 25%.
Fixed M10 being treated as a jeep for splash damage.
Slightly increased damage for MP40, MP18 and Thompson versus infantry.
Cheats Removed
"Long View Distance" cheat fixed.
"Wireframe" cheat fixed.
"Turning Off Fog" cheat fixed.
Sound improvements and optimizations
Irregular looping sounds and/or loss of sounds bug has been fixed.
Redundant sound state changes removed.
Memory usage optimizations.
Physics engine improvements
Mine placed on jeep causing jeep to sink through ground no longer possible.
AI optimization
Bots do not jump in and out of vehicles anymore.
Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
Several small tweaks and improvements for bot control
Major improvements to artillery.
Improved path selection (less prone to go on rough terrain).
Major improvement of the fire behavior.
Fixed bug in SAI's bot ordering update.
Fixed AI handgun sound effect.
AI will not favor planes on a runway which is blocked by other vehicles.
Decreased AI view distance.
Several tweaks of .con files for more accurate description of the game elements.
Menu
New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
Server browser "Backfire" setting displays properly in server details window.
The in-game console stays in front of game text and is less transparent for improved visibility.
Improved In-game server browser filters.
TAB button works so players can see their own score even if they didn't make the top 3.
The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
Rendering Optimization
Billboard trees for GeForce 3-4.
Hardware shadows on all cards (GeForce 1-4).
Hardware skinning on animated meshes (wheels, flags, soldiers) (GeForce 3+ and hw vertexshaders cards).
New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
Tri-stripping (optimizing meshes to improve FPS).
GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.
Stefan Lehmler
Quelle: www.bf42.de
» Kein Diskussionsthread zu diesem Thema vorhanden!
Weitere Infos zu Battlefield 1942 ...

» Genre: Multiplayer-Shooter
» Entwickler: Dice
» Publisher: Electronic Arts
» Release: Bereits erschienen.
» Links: · http://www.battlefield1942.com
Verwandte News zu Battlefield 1942 ...

» (12. Juni 2003) Neuer Patch und Map-Editor!
» (10. Juni 2003) Erste Eve of Destruction Version ist da.
» (04. Juni 2003) Neue Desert Combat Screenshots.
» (02. Juni 2003) Patch nicht offiziell!
» (31. Mai 2003) Infos zum nächsten Patch.
» (13. Mai 2003) Neue Desert Combat Version.
» (26. April 2003) Klarstellung zum nächsten Patch.
» (21. April 2003) Infos zum nächsten Patch.
» (26. März 2003) ... oder: Battlefield 2003?
» (23. März 2003) Kommt ein zweites Add On?
» (23. März 2003) Neue offizielle Map released!
» (10. März 2003) neuer Patch
» (08. März 2003) Neuer Patch ist da.
» (06. März 2003) Star Wars Mod Alpha Version kommt.
» (15. Februar 2003) Weiterer Patch in Arbeit.
» (07. Februar 2003) Update für Desert Combat Mod.
» (04. Februar 2003) Neuer Patch ist da.
» (22. Januar 2003) Neuer Patch in Arbeit.
» (21. Dezember 2002) Neue Map von den Entwicklern.
» (11. Dezember 2002) Beta-Version des Linux-Servers.
» (30. November 2002) Release des AddOn's verschoben
» (18. November 2002) 20 Screenshots zum Weltkriegs-Addon
» (15. November 2002) Addon ist offiziell!
» (13. November 2002) Addon schon Anfang 2003?
» (06. November 2002) Termin für den neuen Patch.
» (26. Oktober 2002) Map-Editor und Patch-Infos
» (20. Oktober 2002) Neue Infos zum kommenden Patch.
» (14. Oktober 2002) Neue Infos zum kommenden Patch.
» (11. Oktober 2002) Ein Addon befindet sich breits in der Entwicklung.
» (03. Oktober 2002) Zukunftspläne des Entwicklerteams.
» (12. September 2002) Erstes Update bereits vor dem Release
» (05. September 2002) Patch 1.1 für Clients und Server
» (27. August 2002) Wann erscheint der Multiplayer-Knaller nun genau? Hier erfahrt ihr es
» (24. August 2002) Addon zum Multiplayer-Shooter bereits in Arbeit
» (23. August 2002)
» (22. August 2002) Downloadet das komplette Intro!
» (20. August 2002) Online-Taktik-Shooter ist ab dem 20.September erhältlich
» (19. August 2002) Ab Anfang September in den Läden.
» (16. August 2002) Auf in´s Gefecht.
» (12. August 2002) Multiplayer Demo kommt diese Woche!
Weitere Artikel zu Battlefield 1942 ...

» (08. Oktober 2002) Battlefield 1942
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